Eduardo Bart
Eduardo Bart
> The only thing I have in mind is to replace the current swap_interval value with a 'target frame rate hint' This would also be nice, even more so if...
Why not? This is just a suggestion. I am working on a RISC-V minimal Linux rootfs and experimenting toybox, right now I am compiling myself. Just wanted to let you...
I see, I managed to workaround by adding some JavaScript code in the web frontend, so this problem can be solved in outside the `sokol_app.h`. Thus consider this low priority.
[Nelua](https://github.com/edubart/nelua-lang) (main branch), Zig (already mentioned) and [Odin](https://github.com/odin-lang/Odin). Disclaimer: I am working on Nelua, if you add support for it, then please enable Lua syntax highlighting to have some syntax...
I've also felt the need to disable vertical synchronization for benchmarking purposes, my workaround at the moment is to use the following after initializing (Linux only): ```c #ifdef _SAPP_LINUX /*...
Which commit from Dawn should Sokol WebGPU backend be used? I am trying it out but I'm getting compile errors due to dawn API changes.
How to do this on other backends (Metal/DX11/WebGPU), does anyone have this extension implemented for those other backends? Reading pixels from render target textures is useful for my use case...
@Fra-Ktus Thanks for the code, I've ended up with some similar code for Metal. @floooh What's your opnion on this being officially supported by `sokol_gfx.h`? I've working functions for D3D11/Metal/OpenGL...
@Sakari369 Take a look at https://github.com/edubart/sokol_gp/blob/beedb873724c53eb56fe3539882218e7a92aac80/sokol_gfx_ext.h But keep in mind that I'm no longer supporting that code in this project, because it was out of scope for the project, so...
+1 for window resize method > mainly because this doesn't make sense in browsers and on mobile platforms. Actually I was needing such feature in the browser, that is, to...