UIMask
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Only Works in Editor Scene View, but not in Game View
Hi There, I'm on Unity 5.3.4f1 and using the new UI System. I have followed your Setup, but it doesnt work if i press Play. It just works in die Editor Scene View. Any suggestions?
Hello i test it in Unity 5.3.4 on weekend and link tutorial video for setting mask.
Actually, at first, i had that problem too, but when i set 'Clear Flags' of the camera to "Don't Clear" it worked
It works only with Screen Space - Overlay. with the other 2 render mode this same problem happens
Screen Space - Camera http://puu.sh/oTLGo/754cdb3cfd.png
Screen Space - Overlay http://puu.sh/oTLJ9/6a506828f4.png
But i do need to use camera as render mode because i have some 3D object need to be render in front of canvas UI, any suggestion ??
I have the same problem. Then I made it works again when I put 2 objects (Mask & Masked) in the same level, not parent-child as said the guide. The reason might be in the rendering order.
It works for me with screen space - camera, upon assigning the camera. This might be consolation to those using 5.4. This render mode cannot, however, overlap other UI elements using screen space - overlay, unfortunately, and I believe it's much less efficient. Fixing this would be greatly appreciated mister slavaobninsk. It's an awesome asset when working.
Now it's works on all renders mode

fixed on new component implementation Released on next weekend
https://github.com/dreamcodestudio/UIMask/releases/tag/v0.9.0