Dov Grobgeld
Dov Grobgeld
@robertosfield I'm looking forward to your critique and code review. :-) Thanks for putting me on the right track.
Sorry. The error report doesn't make sense. I'm investigating it on my own.
Got it! I was compiling vsgExamples in debug mode, but VulkanSceneGraph in release mode.
Thanks for the feedback! Regarding the "shy" extension (as in SHader toY), I made it up on my own to differentiate it from the "real" glsl shaders. Currently .shy files...
I just hardcoded the vertices coordinates in the vertex shader like in: https://www.saschawillems.de/blog/2016/08/13/vulkan-tutorial-on-rendering-a-fullscreen-quad-without-buffers/ This allowed me to remove the vertex and index buffers, and the binding descriptors for the vertices....
@robertosfield Is there anything that I can do to speed up the merging of this branch?