arcade
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Remove Windows PDB conversion
https://github.com/dotnet/arcade/blob/490307dc9bb09caf016b2fa96005ac8aaa89c4e7/src/Microsoft.DotNet.Arcade.Sdk/tools/ProjectDefaults.props#L32-L33
Windows PDBs were originally produced to support tools like WinDbg and Watson. From what I see, both of these tools already support portable PDBs. I.e.: https://github.com/MicrosoftDocs/windows-driver-docs/blob/staging/windows-driver-docs-pr/debugger/symbols-portable-pdb.md#portable-pdb-symbols
Roslyn, razor and maybe others also don't produce them anymore: https://github.com/dotnet/roslyn/pull/64581
Unless someone still knows reasons to keep producing Windows PDBs, we should disable the conversion and remove the associated infrastructure. Bonus: This also removes differences in the VMR build which currently disables the windows PDB generation in three repos: https://github.com/search?q=repo%3Adotnet%2Fsdk%20PublishWindowsPdb&type=code
cc @mmitche @akoeplinger @tmat
We should make sure that the VS-insertion symbol check process can handle the portable PDBs too; IIRC that was a sticking point for MSBuild in the past. But hopefully resolved a while ago . . .
@rainersigwald according to the description on https://github.com/dotnet/roslyn/pull/64581 they already validated that a couple years ago :)
Ah indeed! :shipit: