skyrim-community-shaders
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Intermittent alpha blending issue causing accumulating translucent squares on Linux
When drawing certain alpha-blended effects, they'll intermittently be incorrectly drawn as a square, translucent billboard; pictured above. I've seen this apply to braziers, and also spells:
For spells, these accumulate per frame, eventually filling the screen - rendering the game unplayable:
This may be easily replicated by equipping the healing spell in both hands, and repeatedly pressing R to ready and unready them. At first, I thought this was an issue in rendering particle lights, however, disabling that feature in the Light Limit Fix section of the menu did not remediate this issue. I've also tried installing d3dcompiler_46 to my Wine prefix(adding to the initial installation of d3dcompiler_47 for Community Shaders to work), which also did not remediate it, even after forcing shaders to recompile.
- Version of Skyrim - SE(AE)
1.6.1170.0.8; - Community Shaders Version -
1.1.15; - Operating System -
bazzite-gnome:testing-41.20250127.2; - Mesa Version -
24.3.3(RADV; note that this includes some Bazzite patches); - Graphics - AMD Radeon RX 5700XT;
- Version of Proton - I could replicate this in
9.0from Valve,GE-Proton9-23, and a recent build of Proton-Tkg(1879).
loadorder.txt
lmm_mods.json (the Limo native mod manager currently does not have the ability to output a standard modlist.txt)