skyrim-community-shaders
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VR underwater mask is incorrect
trafficstars
This is a vanilla bug.
As demonstrated by this picture, there is a mask that is being rendered that is incorrect in two ways.
- The angle of the mask does not match the water surface.
- It isn't stereo aware and applied across the entire image so there is an eye mismatch.
This is the mask generated by ISUnderwaterMask via water.hlsl.
I have confirmed that this is only generated with partial submersion. Full submersion uses a different effect without a mask.
Here are the vertex meshes for the mask in Flat:
and in VR