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VR underwater mask is incorrect

Open alandtse opened this issue 1 year ago • 1 comments
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This is a vanilla bug. As demonstrated by this picture, there is a mask that is being rendered that is incorrect in two ways. image

  1. The angle of the mask does not match the water surface.
  2. It isn't stereo aware and applied across the entire image so there is an eye mismatch.

This is the mask generated by ISUnderwaterMask via water.hlsl. image

I have confirmed that this is only generated with partial submersion. Full submersion uses a different effect without a mask.

Here are the vertex meshes for the mask in Flat: image

and in VR image

alandtse avatar Oct 10 '24 06:10 alandtse