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COPY_SHADERS should only copy changed files.

Open alandtse opened this issue 1 year ago • 0 comments
trafficstars

See failed attempt here #526

This is caused by the use of:

			COMMAND ${CMAKE_COMMAND} -E copy_directory "${AIO_DIR}/Shaders" "${DEPLOY_TARGET}/Shaders"

Which will touch EVERY shader and thus force EVERY SHADER TO RECOMPILE. This is inefficient.

alandtse avatar Sep 21 '24 21:09 alandtse