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D3D Compilers should use a common directory for includes

Open alandtse opened this issue 1 year ago • 0 comments

Our common hlsl files are in \data\Shaders\Common

Compute shaders and others outside do not properly search this directory.

The current workaround is that none of the library files in common can include others directly.

alandtse avatar Apr 08 '24 07:04 alandtse