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VR Depth Based Culling results in objects flickering in and out based on view angle

Open alandtse opened this issue 2 months ago • 0 comments
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This has become more apparent with upscaling, but even with 1.3.6 and dynamic resolution, it appears the default depth based culling can result in objects flickering in and out while turning the hmd. Please remember this setting is a non-default setting and will have limited support if any.

This appears most prevalent while walking through foliage.

The most likely fix is to RE the shaders for OBBOcclusionTesting and see what it expects.

alandtse avatar Sep 22 '25 08:09 alandtse