skyrim-community-shaders
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feat: SkyScale as a multiplier instead of add
Simply replaces skyColor + skyScale with SkyColor*(1 + skyScale). Makes sky scale brighten the sky instead of turning it white. Very experimental, idk, looks good in my game.
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Using provided base ref: a5e5dfd5cc9de142ca5038d0cff3e7371ade8a18 Using base ref: a5e5dfd5cc9de142ca5038d0cff3e7371ade8a18 Base commit date: 2025-07-26T11:56:50+01:00 (Saturday, July 26, 2025 11:56 AM) No actionable suggestions for changed features.
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Looks like this is gonna affect vanilla behaviour so it'd be best togglable somewhere. If you don't mind you can PR this to my Phys Sky branch parametric-sky.