dmsc
dmsc
Hi! > Here is what I done so far for documenting conversion to Fast Basic. > > [Convert_to_Fast_Basic.zip](https://github.com/dmsc/fastbasic/files/4606338/Convert_to_Fast_Basic.zip) Added to https://github.com/dmsc/fastbasic/wiki/Converting-to-FastBasic Thanks!
> dmsc, I will be in a position with time to spare so as to be able to help with the manual, wiki, etc. in the very near future. Thanks!...
Hi! > Need to update with some of my more recent findings. One is when passing values with a USR call. The first byte that indicates to # of bytes...
Hi! > I often find myself wanting to check a range of numbers (eg. check if a screen character is an enemy or a wall etc.) . The code usualy...
Hi! > Does fast basic have anything similar to instr, instr$? could not figure out if it had this or now. Not currently. Currently, FastBasic is more geared to game...
Hi! > I am porting a text adventure game, and uses Instr, Mid$, Left$, Right$, and few other string related functions. I plan to simulate the function with either a...
Hi! Currently the BYTEFILE and WORDFILE are only implemented in the cross-compiler, not in the Atari IDE. Are you testing with the cross-compiler? Testing myself I discovered that the error...
Oko, will convert this to an enhancement request then.
Hi! Sorry for not replying earlier. > You can add the command: CONST? What is the command `CONST`? What does it do?
Hi! > Constants can be used to store values that don't change during the execution of your program. > > CONTS NAME="ATARI" > CONST SCREEN_ADR=88 > > PRINT "I LOVE...