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DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"

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Entering fullscreen mode using _ALT+ENTER_ will crash any sample. This is also an issue in the original C++ samples: https://github.com/d3dcoder/d3d12book/issues/2

bug

Changing MSAA state using _F2_ will crash any sample. This is also an issue in the original C++ samples: https://github.com/d3dcoder/d3d12book/issues/3 Edit: The following [pull request](https://github.com/d3dcoder/d3d12book/pull/11) provided some fixes when it...

bug

Ssao map is rendered incorrectly in the _21-Ssao_ and _23-SkinnedMesh_ samples. This is a typo made during the porting process.

bug

GPU waves disturbance not triggering in _13-SobelFilter_ and _13-WavesCS_ samples. This is caused by a typo made in the porting processing.

bug