nphysics
nphysics copied to clipboard
2 and 3-dimensional rigid body physics engine for Rust.
> More joints, joint limits, joint motors and breakable joints. What is missing to have more joints ? Is it possible to have some sort of milestone ? I can...
The angular inertia formula that you're using in volumetric/volumetric_cone.rs looks like the one on Wikipedia, which is used about the apex. But if I understand it correctly, the angular inertia...
Here is an example that reproduces the issue, based on the `trimesh3` example: ```rust fn main() { let mut world = World::new(); let quad = ncollide3d::procedural::quad(10.0, 10.0, 10, 10); let...
Hi, I've been trying to create a little racing game using nphysics for physics. I have a central piece and four wheels I attach to it using constraints. What I'm...
Hi! Characters in my game presented in physics world as a Ball, I call rigidbody.set_linear_velocity() every frame, to control them. And sometimes characters can pass between 2 cuboid walls like...