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Unity-Webgl Example should include I/O and deploy to live cannister not just localhost
This seems to be using just generated code from Unity WebGL default. The directions for deploying are incomplete, as it only includes localhost. A snippet should be provided on how to (minimally) POST/GET from Unity C# with a ICP server.
https://github.com/dfinity/examples/tree/master/hosting/unity-webgl-template
Tagging @zhangwei983
The folder structure is not well understood. I took a WebGL build from unity and compared it. Needed a better explanation for this.