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Unity-Webgl Example should include I/O and deploy to live cannister not just localhost

Open yosun opened this issue 3 years ago • 2 comments

This seems to be using just generated code from Unity WebGL default. The directions for deploying are incomplete, as it only includes localhost. A snippet should be provided on how to (minimally) POST/GET from Unity C# with a ICP server.

https://github.com/dfinity/examples/tree/master/hosting/unity-webgl-template

yosun avatar Jun 16 '22 18:06 yosun

Tagging @zhangwei983

domwoe avatar Jun 21 '22 08:06 domwoe

The folder structure is not well understood. I took a WebGL build from unity and compared it. Needed a better explanation for this.

Jibin-John avatar Jul 09 '22 19:07 Jibin-John