Fatal process out of memory: Failed to reserve virtual memory for CodeRange
deno_core = { version = "0.311.0", optional = true }
deno_ast = { version = "0.38.2", features = ["transpiling"], optional = true }
#
# Fatal process out of memory: Failed to reserve virtual memory for CodeRange
#
==== C stack trace ===============================
0 screenpipe 0x00000001027cfc98 v8::base::debug::StackTrace::StackTrace() + 24
1 screenpipe 0x00000001027d5af0 v8::platform::(anonymous namespace)::PrintStackTrace() + 24
2 screenpipe 0x00000001027c6210 v8::base::FatalOOM(v8::base::OOMType, char const*) + 68
3 screenpipe 0x000000010282a3b8 v8::internal::V8::FatalProcessOutOfMemory(v8::internal::Isolate*, char const*, v8::OOMDetails const&) + 616
4 screenpipe 0x00000001029eff94 v8::internal::Heap::SetStackStart() + 0
5 screenpipe 0x000000010295dba8 v8::internal::Isolate::Init(v8::internal::SnapshotData*, v8::internal::SnapshotData*, v8::internal::SnapshotData*, bool) + 1564
6 screenpipe 0x000000010295e2f8 v8::internal::Isolate::InitWithSnapshot(v8::internal::SnapshotData*, v8::internal::SnapshotData*, v8::internal::SnapshotData*, bool) + 12
7 screenpipe 0x0000000102de5ad0 v8::internal::Snapshot::Initialize(v8::internal::Isolate*) + 460
8 screenpipe 0x000000010283eea0 v8::Isolate::Initialize(v8::Isolate*, v8::Isolate::CreateParams const&) + 344
9 screenpipe 0x000000010283efbc v8::Isolate::New(v8::Isolate::CreateParams const&) + 32
10 screenpipe 0x00000001027b8360 v8::isolate::Isolate::new::h0a5c619b6084e341 + 164
11 screenpipe 0x000000010274d698 deno_core::runtime::setup::create_isolate::h43f7780524624353 + 724
12 screenpipe 0x000000010276f42c deno_core::runtime::jsruntime::JsRuntime::new_inner::h6d05ca2ba0988f22 + 7276
13 screenpipe 0x000000010276d4f8 deno_core::runtime::jsruntime::JsRuntime::new::h7b60c681af2638b4 + 108
14 screenpipe 0x0000000100fbae8c _ZN15screenpipe_core5pipes5pipes6run_js28_$u7b$$u7b$closure$u7d$$u7d$17h006fc4225d5b821eE + 904
15 screenpipe 0x0000000100fb9d74 futures_util::stream::stream::StreamExt::poll_next_unpin::hce92ea0f4fd90e15 + 4296
16 screenpipe 0x000000010110a5d4 _ZN72_$LT$core..pin..Pin$LT$P$GT$$u20$as$u20$core..future..future..Future$GT$4poll17h48170fcbfa2f0c24E + 80
17 screenpipe 0x0000000101180af0 _ZN88_$LT$tokio..future..poll_fn..PollFn$LT$F$GT$$u20$as$u20$core..future..future..Future$GT$4poll17hc62754d069a4f9b5E + 292
18 screenpipe 0x00000001010e7c60 _ZN10screenpipe4main28_$u7b$$u7b$closure$u7d$$u7d$17h524b03b0df84b9a4E + 39844
19 screenpipe 0x00000001010d6868 tokio::runtime::park::CachedParkThread::block_on::h5280d81c0b7b4cf6 + 212
20 screenpipe 0x000000010109630c tokio::runtime::context::runtime::enter_runtime::h255fb501dd3e45f3 + 376
21 screenpipe 0x00000001012292a0 tokio::runtime::runtime::Runtime::block_on::h2b187f4984928f06 + 112
22 screenpipe 0x00000001010a3f90 screenpipe::main::he886e40573f82a41 + 172
23 screenpipe 0x00000001010720ac std::sys::backtrace::__rust_begin_short_backtrace::h459f278f47b570a5 + 12
24 screenpipe 0x00000001011ed8ec _ZN3std2rt10lang_start28_$u7b$$u7b$closure$u7d$$u7d$17h500060577f2d92c3E + 24
25 screenpipe 0x000000010439a3f4 std::rt::lang_start_internal::hdd117cb81a316264 + 808
26 screenpipe 0x00000001010a4170 main + 52
27 dyld 0x00000001954320e0 start + 2360
Trace/BPT trap: 5
(base) louisbeaumont@louisbeemacbook:~/Documents/screen-pipe$
code https://github.com/mediar-ai/screenpipe/blob/main/screenpipe-core/src/pipes.rs
this is weird
when i build locally cargo build --release it works, don't have this issue, but when i build in github ci, macos runner, the binary crash with this error when i use my deno features
https://github.com/mediar-ai/screenpipe/blob/main/.github/workflows/release-app.yml https://github.com/mediar-ai/screenpipe/blob/4ea365ad2655343c350e6dd2159d287c820e0699/.github/workflows/release-app.yml#L154
only on macos, works fine on windows
do you know anything i could change?
tried to bump the version without success
claude
here are 10 possible reasons for this issue, focusing on the differences between your local build and the github ci macos runner:
-
memory constraints: the ci runner might have less available memory than your local machine, causing the out of memory error.
-
deno version mismatch: there could be a version incompatibility between deno_core and other dependencies in the ci environment.
-
macos version differences: the macos version on the runner might be different from your local machine, affecting memory management.
-
cargo caching issues: improper caching of dependencies in the ci pipeline could lead to inconsistent builds.
-
compiler optimizations: different optimization levels between local and ci builds might affect memory usage.
-
environment variables: missing or different environment variables in the ci could impact the build process.
-
third-party library conflicts: interactions between deno and other libraries might behave differently in the ci environment.
-
architecture differences: subtle differences in cpu architecture between your local machine and the runner could affect memory allocation.
-
ci-specific limitations: github actions might impose resource limits that aren't present locally.
-
dependency resolution: the ci might resolve dependencies slightly differently, pulling in versions that conflict in unexpected ways.
to troubleshoot, you could try:
- increasing the runner's memory allocation if possible
- explicitly specifying deno_core and deno_ast versions in your cargo.toml
- adding verbose logging to the build process to identify where it's failing
- comparing the exact build environment (os version, rust version, etc.) between local and ci
- temporarily disabling certain features or dependencies to isolate the issue
Increase the amount of logging and debugging information in your code to accurately locate where the memory issue is. This will help in identifying specific sections that may require optimization.
try this :
jobs:
build:
runs-on: macos-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Set up Rust
uses: actions-rs/toolchain@v1
with:
toolchain: stable
override: true
- name: Build project
run: cargo build --release
env:
RUSTFLAGS: "-C target-cpu=native"
V8_FLAGS: "--max-old-space-size=4096" # Adjust this value as needed
Increase the amount of logging and debugging information in your code to accurately locate where the memory issue is. This will help in identifying specific sections that may require optimization.
try this :
jobs: build: runs-on: macos-latest steps: - name: Checkout code uses: actions/checkout@v2 - name: Set up Rust uses: actions-rs/toolchain@v1 with: toolchain: stable override: true - name: Build project run: cargo build --release env: RUSTFLAGS: "-C target-cpu=native" V8_FLAGS: "--max-old-space-size=4096" # Adjust this value as needed
optimisation?
my JS code is this:
console.log("hi")
@liashood
same issue with the V8_FLAGS: "--max-old-space-size=4096"
whats RUSTFLAGS: "-C target-cpu=native"? is it necessary?
@devsnek please take a look
This backtrace doesn't make much sense to me, CodeRange allocation is not part of setting up the stack. Maybe try a debug build to get a better backtrace?
This backtrace doesn't make much sense to me, CodeRange allocation is not part of setting up the stack. Maybe try a debug build to get a better backtrace?
does not crash in debug mode :(
so weird
/Applications/screenpipe.app/Contents/MacOS/screenpipe -> crash
~/Downloads/screenpipe -> works
Can the Fatal process out of memory: Failed to reserve virtual memory for CodeRange be related to permission issue with file access? @devsnek
nvm its not the path, i ran the CI, ran, moved to different paths it works
i sign the CLI using apple license, although doubt this could be the issue but checking
actually im confused error does not happen on my friend computer
1 download build pre tauri + apple signing
https://github.com/mediar-ai/screenpipe/blob/390633ab28297c547a91ffcb90c953e4679d481e/.github/workflows/release-app.yml#L198
2 run ~/Downloads/spp6
works
3 download build post tauri + apple signing
https://github.com/mediar-ai/screenpipe/blob/390633ab28297c547a91ffcb90c953e4679d481e/.github/workflows/release-app.yml#L205
- run
/Applications/screenpipe.app/Contents/MacOS/screenpipe
@devsnek are you available for a call in upcoming hours? doing a $300 OSS bounty for this, quite urgent
https://cal.com/louis030195/abcd
i bet we can solve it quick over a call
I don't know much about macOS code signing and I don't have a mac, so I can't really advise you further here.
not sure how but i fixed the issue
not sure how but i fixed the issue
@louis030195 , Hi, we encountered a similar problem. Opening xx.app directly works, but executing xx.app/Contents/MacOS/xx prompts an error. And this mainly occurs after xx.app is signed. Can you share how to solve this problem?