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Split mod (game) logic into pluggable minimods

Open demoth opened this issue 3 years ago • 0 comments

Quake 2 mods are developed and distributed as one big chunk of logic, combining monster/weapon/item/coop/deathmatch rules, etc..

There are however many parts of the mod that don't interact with each other (like monster logic and weapon logic) and therefore could be isolated. Both code and resources.

This is just and idea and need more refinement

demoth avatar Aug 02 '22 09:08 demoth