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SocketTimeoutException when launching project using F5
Expected behaviour
Actual behaviour
Steps to reproduce
| Build time | 2020-02-05T13:28:12.046624 |
| Defold channel | editor-alpha |
| Defold editor sha | 842e31305a954a706b74a40c87b689f47fa44848 |
| Defold engine sha | 6fac6e80f09ab297093e3ff65a7f45ad56e06e33 |
| Defold version | 1.2.165 |
| Error | 3be7acb5ee114afca5213822fdf336bc |
| GPU | GeForce RTX 2070/PCIe/SSE2 |
| GPU Driver | 4.6.0 NVIDIA 441.87 |
| Java version | 11.0.1+13 |
| OS arch | amd64 |
| OS name | Windows 10 |
| OS version | 10.0 |
I am trying to start my first project and when I press F5 to run I get an error
java.net.SocketTimeoutException: connect timed out
and the "game" doesn't respond. I have updated Java and made sure the program isn't being stopped by the firewall and this still happens. Any advice?
And what if you do not try to start the debugger and only do Project->Build?
when I do Project->Build it works.
Thank you for that, at least I can see what it looks like.
On Wed, 19 Feb 2020 at 05:21, Björn Ritzl [email protected] wrote:
And what if you do not try to start the debugger and only do Project->Build?
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Can you please also try to do Project->Build and then Debug->Attach to see if you can attach the debugger once the game is running?
It works if I do that, yes
On Wed, 19 Feb 2020 at 12:53, Björn Ritzl [email protected] wrote:
Can you please also try to do Project->Build and then Debug->Attach to see if you can attach the debugger once the game is running?
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I can actually repro this myself if I change Display->Samples to anything > 0