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[Suggestion] Allow fully customizable pivot point for entities

Open FaultyFunctions opened this issue 3 years ago • 3 comments

Hello, I would like to suggest that we be able to enter integers for the pivot point instead of selecting from just the 9 options we have.

I use GameMaker as my game engine and I would like the origin point of the sprite to match the pivot point of the entity in LDtk. This way, things placed in LDtk appear at the appropriate place in GameMaker instead of being slightly off if the origin in GM isn't exactly at one of the 9 pivot locations in LDtk.

FaultyFunctions avatar May 23 '22 15:05 FaultyFunctions

Hi, By "integers",you mean pixel coordinates of the pivot point?

deepnight avatar May 23 '22 15:05 deepnight

Yes exactly!

FaultyFunctions avatar May 23 '22 15:05 FaultyFunctions

Ok :)

deepnight avatar May 24 '22 07:05 deepnight

Done in 1.2.0

deepnight avatar Dec 13 '22 14:12 deepnight