TrueCraft
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Minecraft for hipsters
We need to use lighting values from the world to render blocks on the client. This issue is for tracking that feature. Thanks to @NSDex for documenting this [on the...
So we can throw out server objects in the launcher after singleplayer sessions more cleanly.
Also, we should know the size of the world in the client.
Currently, the client renders all vertices of all faces (example here, with all blocks being drawn at half extent to make the overdraw visible):  There are two main ways...
1) In ChunkHandler.HandleData(), you already know the total uncompressed size of the data. You could use a memory stream with this total size to avoid having to do any resizing...
- [x] Biomes - [ ] Limit temperature and rainfall of neighboring biomes - [ ] Above Ground - [ ] Overhangs - [ ] Waterfalls - [ ] Rivers(possibly...
Below is a list of Code Analysis errors in a Pastebin, we should go through case by case and suppress them or fix them http://pastebin.com/JY9nmGiB
i.e. torches
- [ ] Change between weather states - [ ] Lightning - [ ] Snowfall