TrueCraft
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Implement mobs and AI
Friendly:
- [ ] Shared friendly mob AI
- [ ] Chickens
- [ ] Cows
- [ ] Pigs
- [ ] Sheep
- [ ] Squid
Passive:
- [ ] Wolves
- [ ] Friendly mode
- [ ] Agressive mode
- [ ] Taming
- [ ] Zombie Pigmen
- [ ] Friendly mode
- [ ] Agressive mode
Agressive:
- [ ] Zombie
- [ ] Giant
- [ ] Skeleton
- [ ] Spider
- [ ] Creeper
- [ ] Wolf
- [ ] Ghast
- [ ] Slime
Misc:
- [x] Implement A* (with Jump Point Search)
- [ ] Implement spider jockey
How in the world (no pun intended) are we going to add the mobs sence we dont have the models or the animations to the mobs and things like wolves gettimg mad at you when hit, pigman all attacking you at onece, and chickens dropping eggs... I can make us models in autodesk maya if needed I dont know if we should animate them in game or using .fpx for the animations :P
The models are quite simple and so are the animations. It'll be done in game and will be compatible with Minecraft texture packs.
Maybe you can implement client rendering sometime soon if get my school work done early this week i'll work on some mob textures do you need anything else ? Maybe you can add a log thing in the launcher like for example: open al not found on your computer please install it, or: error server can't light x:263 y:88 z:975 I found when debugging the code that it catches the exception and saves in a .txt file so that you and or another contributor on here can find the bug and fix it rather then then saying: wooden tools mine blocks faster then diamond they upload the log.txt file to show other people sorry if you did not catch all of that I just had to tell ya i guess have a great day let me know if you need anything pls -Quinn ;)
I ment you add a log thing in to the launcher and have other people upload the log file here sorry if that was confusing i Only had 5 hours of sleep last night lol sorry