InteropUnityCUDA
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Reading of compute buffer stops after a few seconds (only on OpenGL API)
https://unity3d.atlassian.net/servicedesk/customer/portal/2/user/login?destination=portal%2F2%2FIN-25859
Unity has made an issue of it : https://issuetracker.unity3d.com/issues/compute-buffer-isnt-updated-after-a-few-seconds-when-computebuffer-dot-getdata-is-not-used
The problem does not seem to appear with DX11 API like on https://github.com/davidAlgis/InteropUnityCUDA/commit/e3472ee8693254c25f7042002e3f310c5f72931e