Jakub Arnold

Results 80 comments of Jakub Arnold

Okay so I tried it, I ran into one error after adding Arcadia in Unity 2022.1.17f1 (just downloaded the latest release zip and copy pasted into assets). The error was...

A little update, after a little bit of fiddling I got it to _somewhat_ work, basically just ran this ```clojure user> (use 'arcadia.core) user> (import '[UnityEngine GameObject Time Mathf Transform...

Same! I'd love to play around with `raygui`, but being very new to CL it's hard to figure out how should the FFI stuff work. Feels like raylib & raygui...

> @longlene It's an experimental project of mine to explore interactive GUI programming in CL. But there exists an [issue](https://github.com/cffi/cffi/issues/265) in cffi causing some APIs in cl-raygui unusable, for which...

Doesn't the build require LLVM? At least pre https://github.com/setzer22/llama-rs/pull/28 being merged I guess. Or at least that was my impression on trying it on windows a few hours ago.

For anyone using Doom Emacs, this should help before it's merged, or at least it seems to work for me ```elisp (package! aggressive-indent :recipe (:host github :repo "skangas/aggressive-indent-mode" :branch "important-fix"))...

> Just want to echo and really emphasize this comment, as I think this is the main use case for extending the engine for use with other languages, which is...

> I have seen at least one other person get hit by the double-UI thing while trying to build off of this example. > > I think a PR to...

Sorry I mis-explained, but what I meant is that I want to configure the behavior _without_ using the picker. The problem with having the picker enabled for me is that...