darksaviorx
darksaviorx
https://www.youtube.com/watch?v=1FA5Ws5Fgug The last standalone macos build is from 2021 which has no cv1000 support. There are no nightlies for macos.
I disabled the thread blitter, restarted retroarch and there was no change. I forgot to also say that retroarch crashes if I exit after playing a cv1000 game. No crash...
I save the settings manually. After restarting retroarch it's showing me the thread blitter as disabled. I also checked my akatana.opt and it says `fbneo-dipswitch-akatana-Thread_Blitter = "Off"`
I just wanted to play a quick game of Akai Katana lol. The alternative is not practical but it works...Parallels running Win11 arm64 vm running Retroarch X86 DX11.
I don't know how to execute the contents of that zip file so I put the contents into the existing fbn.app. I'm not sure if that's caused any issues but...
@barbudreadmon For retroarch? They always have flickering. I wipe the retroarch folder it creates to make sure I'm not using old configs. This is a clean install.
@cjom FBN won't open. Crashes. "sparkle.framework" is damaged and can't be opened. You should move it to the Trash." `dyld[69362]: Library not loaded: '@rpath/Sparkle.framework/Versions/A/Sparkle' Referenced from: '/Applications/FBN/Contents/MacOS/FinalBurn Neo' Reason: tried:...
@dinkc64 I'm using akatana because that's what I was intending on playing but I also loaded dsmbl to make sure it happens on all cv1000 games. Btw, I just tried...
A 64bit version would (probably?) use the listed dependencies from the Retropie Pegasus installer. For 32bit, I need to install the armhf architecture first and then install the same dependencies...
I'm trying to make it myself but I'm having trouble since I'm not familiar with compiling. I followed your build guide. This produces a ~3.7MB binary that loads but going...