Osiris
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Fix Crash
SendPacket variable is now in [ebp-0x34] rather than [ebp-0x1C].
Have you tested this? I corrected this line - but cs:go still crashed when loading onto the map
Have you tested this? I corrected this line - but cs:go still crashed when loading onto the map
Are you using Linux?
Have you tested this? I corrected this line - but cs:go still crashed when loading onto the map
Are you using Linux?
No Windows. It seems I understood what was the matter, collected it through Osiris.sln, and not through cmake - and it stopped crashing. I will check and write
Strange, it still crashes through cmake. I don’t know what’s wrong, but the fix works if you collect it through the project file at the root (Osiris.sln). Thanks :)
Yeah, fixed.
Is it really working for you guys? After commit and rebuild game dont crash, but osiris is not loaded - cant go to the osiris menu.
EDIT:
So I had to add exclusion and now it is same as before so it crash too. Are you using Windows or Linux?
i think maybe this will fix the cheat crash but sendpacket won't work 'maybe it can even lead to some mistakes'
This is definitely not true for Windows (idk about Linux, didn't look at the disassembly).
The value of bSendPacket is no longer pushed onto the stack (and restored later), so you'll have to think of something else.
Still crashing