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A module for Garry's Mod that provides interfaces to many systems of VALVe's engine, based on gm_sourcenet3.

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Closes #25. Closes #26. Closes #29. Closes #30. Closes #37.

bug

The current Lua code is full of errors and outdated, causing massive breakage. Closes #30, #29, #26 and #25. Fixed by #36.

bug

> invalid number of bits to read (-2147483648 is not between 0 and 32) stack traceback: [C]: in function 'ReadUInt' lua/sourcenet/netmessages.lua:533: in function [C]: in function 'xpcall' lua/sourcenet/outgoing.lua:57: in function...

bug

Tested by sn_changedisconnect.lua and sn_clientconnect.lua. Hooks are not being called. However player_spawn is called for example. Also an attempt to changelevel hangs the server on shutting down

bug

FilterIncomingMessage is no respond on Linux. I've tested on 18.04 Ubuntu and Debian 9 with latest version of dll. But works on windows dedicated server that I compiled the gmsv...

bug

Windows 10 SRCDS, sourcenet master branch (lua updated as well) Running sandbox on construct: ``` require("sourcenet") include("includes/sourcenet/gameevents.lua") ``` ``` Client "redacted" connected (redacted-ip:27005). [snmi] svc_Print Sandbox Map: gm_construct Players: 1...

bug

For context I'm playing on x64 and I'm using the new lua code. Turns out the SVC_UpdateStringTable lua handler is broken when joining a server with sourcenet. After removing the...

bug

built with the latest garrysmod_common x86-64-support-sourcesdk and sourcenet update-lua-code, but it doesn't seem to work with the updated 64bit gmod beta. ``` [c] unable to find Steam3Server 1. unknown -...

bug

![image](https://github.com/danielga/gm_sourcenet/assets/35175429/0e8d3870-7aa3-47bf-9ba0-63d8c372274d) ![image](https://github.com/danielga/gm_sourcenet/assets/35175429/1767ddb9-1173-4c90-8abb-1190ad86e57a) An error occurs when trying requare('sourcenet') scrsds.exe 32bit We use laste precomile version