InputManager
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InputManager loses all set controls in control scheme after pressing pause
It always happens whenever I start the game in the Editor and click pause to do something in the script then I save my script (any script will do). The moment Unity loads the updated script, The Input manager logs a ton of errors pointing to each existing action I made and the existing ones like "UI_Left" and "Mouse_X". It doesn't recognize any of the controls anymore. So I have to stop the game from running and start it again every time I debug something in my scripts.
Can this be fixed so that whenever Unity reloads the scripts while playing the game in the Editor, the controls won't be lost?
This is probably the same issue as #32. I had it fixed in older versions but I made a lot of changes since then and it probably doesn't work anymore. I will look into it and see what can be done. It will probably take 1-2 days though.
hi, just checking back if the issue has been fixed 😄
No, I was very busy. Sorry. Will try to fix it this week.
no worries, take your time. not in a rush