David Capello

Results 177 issues of David Capello

Add a special fullscreen mode (F11 or Alt+Enter on Windows). To support fullscreen in Mac OS X, we need a more recent Mac OS X SDK, which we already need...

feature
ui
windows
native
macos

In case that you are looking for some freelance work, you can contact us at [email protected] (specify your $/hour fee, experience, past/current work, etc.) Preferably we are looking for past...

help wanted

Right now copying something from the timeline will create a reference to that timeline range (just a link to be used in the paste operation). A known issue is that...

bug

It would be nice to have a way to move all selected layers by a specific amount of pixels (or to a specific position).

feature
scriptable

We weren't able to reproduce this but it might be related to lag in the drawing process or a specific driver issue. Not sure yet. Source: https://igarastudio.zendesk.com/agent/tickets/967

bug
windows

There is a big issue in the current design and mainly with scripts, commands, and transactions. When we run scripts, each modification to the document is executed with a [`Tx`](https://github.com/aseprite/aseprite/blob/2550e28c834f2f02033c3318eb5eaf508e4ef388/src/app/tx.h#L23),...

bug

In some cases these modes might be useful depending on the arrangement of the color palette.

feature
refactor complexity

We should have some way to avoid shaky line and stabilize the tablet input (and the release of the tablet point) to paint smooth strokes/curves/lines. Affinity has something like this:...

feature
ui

We have a way to export layers / tag in separated files but only through the CLI (https://www.aseprite.org/docs/cli/#save-as): aseprite -b player.aseprite -save-as player-{layer}.png It would be nice to have an...

feature
scriptable

[The "ToolLoop"](https://dev.aseprite.org/2015/06/06/the-tool-loop/) needs a complete rewrite. As we've added more options, the logic got really complex and features/logic is scattered in all over the place (`ActiveToolManager::activeInk()`, `PaintInk::prepareInk()`, `ToolLoopBase`, `ToolLoopManager`, etc.)....

maintenance
refactor complexity