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After wall dragging holes change positions
Hey Danilo,
I'm running into this issue right now. I figured out that the points are taken out of the store fo the vertex, and then ordered, which makes the line drawn in the wrong direction and puts the holes on the wrong locations (the hole offset is wrong). Does this help?
This is a big blocker, I looked through the code for a couple of days but I'm really stuck :/ I'm hopeful you have some time to look at this :D
Cheers Jacco
@danilosalvati can you help us with this? we want to also implement ceilings and sloped walls and this is giving us a lot of issues because the vertexes flip around.
@JaccoGoris did you manage to find a workaround?