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Cant rig figure accurate in blender 4.1

Open Archviz360 opened this issue 1 year ago • 5 comments

Screenshot 2024-05-25 221350

when trying to rig my figure it gets wrong and i cant use the posmode corectly.

can you check it and try fix that?

Archviz360 avatar May 25 '24 19:05 Archviz360

What program are you using to create this minifigure?

cuddlyogre avatar May 25 '24 19:05 cuddlyogre

its bricklink studio. could it be that they changed something?

Archviz360 avatar May 25 '24 20:05 Archviz360

I only tested with minifigs created with leocad, so it's possible there's something different in the way studio creates them or there may be something different about the components that studio uses.

I'll do some testing and figure it out.

cuddlyogre avatar May 25 '24 22:05 cuddlyogre

I looked into it and the parts used by PartDesigner/Stud.io are not the same as the standard library and they have origin that are considerably different, which is why the bones are in strange places. I'll have to do some work to get this working.

cuddlyogre avatar May 28 '24 11:05 cuddlyogre

ok. let me know when you made new version so i can check if that works :)

Archviz360 avatar May 28 '24 20:05 Archviz360