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suggestion: is it possible to use TimestepMode::Interpolated instead of limiting fps to 60?

Open soupslurpr opened this issue 1 year ago • 1 comments

From what I see from experimenting with it in a simple test game (not this example) the physics collider seems to update to the dt that is set but visually it is interpolated to the current fps? Also thanks for this really cool example :)

soupslurpr avatar Dec 11 '23 13:12 soupslurpr