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VAEDecodeTiled causes visible seams in tiling
Hello. When generating large images I use the VAEDecodeTiled node to avoid CUDA memory errors, but in doing so it seems to result in an image that does contain visible seams where the tiling occurred. Are there steps I cant take to mitigate this or will it be inherent to using the node?
Here are two images showing the effect. They are simple 2-pass latent upscales.


Yes, that's a known issue that I'm going to fix. This is the reason why it's in the _for_testing section.
No rush, much to do. Didn't know if that was what specifically kept it in testing.
Sounds like it's using Go Big type method, which if so, can't really be overcome without doing stuff like img2img color fix, which also imo, produces bad quality.
If you update to the latest code it's still not perfect but it should be improved.
It is significantly better comfy thank you. As of currently my issue is concluded, though I'm sure the node can continue to be improved.

That looks spectacular and rather continuous even when raising the levels of the image