unity-tactical-rpg-battle-system
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A really simple tactical RPG battle system i built (following a guide) to learn how to use Unity.
Tactical RPG prototype
This project is a really barebone tactical RPG i built to learn how to use Unity and to get back to C#.
Special thanks to Jon for his super useful series of unity tutorial (http://theliquidfire.com/2015/05/04/tactics-rpg-series-intro/)

How to use
- Open the project with Unity (tested on 2021.3.3f1 LTS)
- Run
Pre Production/Parse EnemiesandPre Production/Parse Jobstools to generate some test data - Start the game
Note: you might run in some issues (missing meshes) if you don't have Blender (3.1) installed on your machine, but the game should still run.