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This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port

Results 109 prboom-plus issues
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Whenever I use prboom plus 2.6.2 and dev builds above it my game will randomly stutter and skip from frames. I am running the game on a machine that is...

This is an adaptation of SmileTheory's commit [3fe7123](https://github.com/chocolate-doom/chocolate-doom/pull/1207/commits/3fe712316d947353a1576dd0bb91d3a395d8513b) (Emulate pre-v1.25 always active plats) from PR [#1207](https://github.com/chocolate-doom/chocolate-doom/pull/1207) on the Choco repo. Fixes #441.

:boom: critical

Hello. When i start a multiplayer game with PrBoom-plus 2.6.2 over LAN and turn uncapped framerate on it stutters extremely on both PCs. If we turn uncapped framerate off the...

Github doesnt support PRs for the wiki, so I guess this is the best way to do it. Link to the wiki page I created: https://github.com/Pedro-Beirao/prboom-plus/wiki/Building-PrBoom-Plus-on-MacOS

Not sure if this is a feature request or a bug report but probably the former. All testing done on the dev build. Currently, enabling any ending key (endgame, endpic,...

UMAPINFO

Can you please provide flatpak or appimage in the releases section. Some distros don't have prboom-plus package in their repos.

Considering it was never intended by the authors of the game, the blockmap bug sometimes causes an [unexpected turn of events in gameplay](https://youtu.be/4aiSYeCRJQ8?t=203). The way Doom originally calculated the blockmap...

invalid

So recently, I've been in charge of a vanilla community project and had asked participants to submit their Internal Demos for the final WAD. Unfortunately, one of the participants' many...

GZDoom already supports this in [ZDoom/gzdoom@`g4.8.0` (release)](https://github.com/ZDoom/gzdoom/releases/tag/g4.8.0), why not also implement this in PrBoom+: > * Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point...

Dunno about Windows but on Linux with Wayland, when window is out of focus it still plays audio. Please implement an option to mute it then.