Tri-Inspector
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Unexpected layer enum behavior
Unexpected layer enum behavior
Expected behavior When selecting layers in the inspector with parent box fields
Code Sample
[System.Serializable, DeclareFoldoutGroup("Raycaster")]
public class RaycasterSettings
{
[GroupNext("Raycaster")]
[ShowInInspector, HideReferencePicker] public LayerMask MaskRoomInteract { get; private set; }
[ShowInInspector, HideReferencePicker] public LayerMask MaskAimInteract { get; private set; }
[ShowInInspector, HideReferencePicker] public LayerMask MaskAimDistance { get; private set; }
[ShowInInspector, HideReferencePicker] public float MaxInteractDistance { get; private set; } = 3.1f;
[ShowInInspector, HideReferencePicker]
public float MaxAimDistance { get; private set; } = 700f;
}
Screenshots
https://github.com/user-attachments/assets/da2f7075-7613-488b-ab89-5046d990be8c
Desktop: Windows 11 Unity version: 2022.3.14f1 Tri Inspector version: 1.14.1
Also, the problem could persist due to parent attributes
[InlineProperty, HideLabel] public RaycasterSettings Raycaster;