codeanticode
codeanticode
After I created the pull request, I found a small issue (the base name for the packages was not set, so gradle used the folder name). This is fixed in...
The following code: ``` color bckColor = #EA6411; void setup() { fullScreen(); requestPermission("android.permission.READ_EXTERNAL_STORAGE", "handlePermission"); } void draw() { background(bckColor); } void handlePermission(boolean granted) { if (granted) bckColor = #58EA11; }...
When sketches get installed on the device they get a default launcher icon: https://github.com/processing/processing-android/blob/master/mode/icons/launcher_96.png This icon should be updated to better match the new project logo.
The OpenGL renderer in the Java mode added buffer object streaming, which should be available on Android with OpenGL ES 3: https://github.com/processing/processing4/issues/196. This should allow porting this functionality to the...
SDK Updater crahes with 'java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema' error
Due to removal of Java EE modules in Java 11: https://jaxenter.com/jdk-11-java-ee-modules-140674.html This could be fixed by using new new Android SDK Command-line Tools For JVM 9, 10, 11, And Later:...
The integrated debugger is currently disabled due to the changes in the API of the PDE editor in Processing 4: https://github.com/processing/processing-android/blob/master/mode/src/processing/mode/android/AndroidEditor.java#L88
After shutdown of JCentral, we need a new repository to release the core, VR, and AR libraries as artifacts to include in other projects through Gradle, etc. Some options: -...
The Android Emulator on Windows now support AMD Processor & Hyper-V: https://android-developers.googleblog.com/2018/07/android-emulator-amd-processor-hyper-v.html Need to check if anything needs to be done from Processing to enable this support.
Being able to create foreground services is an useful feature. Right now, one needs to add java code to the sketch, which is hard to read and to integrate with...
OpenGL ES 3.0 supports buffer object mapping: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glMapBufferRange.xhtml which will make it possible to port buffer object streaming recently implemented in the Java mode: https://github.com/processing/processing4/issues/196