glTFForUE4
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Models arn't combined into 1 object but separate mesh files in UE4
I'm trying this with a GLTF File with 3800 pieces generated automatically from another program
Its a map model, so the tree's and ground are being treated as meshes
I was hoping to have them combined into 1 mesh object like when imported in Blender or Godot
Yes, I know that. Will add this as a feature in the next version.
Hi folks. I hope you're all doing great. First, thanks @jixingcn and @alexchicn for your amasing work on this plugin.
In my current use-case I'm trying to get a .glb from Ready Player Me, and your plug-in is actually doing a pretty nice job (much better than unreal build-in importer). Well as expected it do not output a file with all the mesh combined. Thus, as the asset from there are animated and composed of several mesh (VR faces asset) I think it could be a nice addition to your test.
All the best
Glad to hear your said. Thanks. @kosenhitatchi
All meshes were combined in one static mesh with sections if you used the first version of the plugin. Now, I think it can be an option that allows users to decide to combine or not by themself.