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Cross platform Cocos Builder

Open bomzj opened this issue 12 years ago • 11 comments

Hi Guys!

Do you have any plans to make cocos builder cross platformed say as html5 browser editor or windows ?

bomzj avatar Mar 31 '13 10:03 bomzj

Currently, there is no such plans.

vlidholt avatar Apr 18 '13 21:04 vlidholt

cocos2d needs a cross platform editor (eg: QT + cocos2d-x ). If CocosBuilder has no plans in becoming crossplatform, we need to create another editor then.

ricardoquesada avatar Apr 18 '13 22:04 ricardoquesada

Since @vlidholt keeps closing issues without a proper discussion, I and many others agree that there needs to be another editor which is more open to its users and x-platform. Remember cocos2d and CocosBuilder is nothing if not for its users, keep an open mind. Thx

MKGitHub avatar Apr 19 '13 08:04 MKGitHub

MKGitHub what about: rewrite CocosBuilder with usage of Java ?

AlexanderBykin avatar Apr 19 '13 08:04 AlexanderBykin

I'm totally agree with that, being a Java expert I will initiate this project and post in the cocos2d forum once I get the repo up. I love features and this new editor will have them all!

MKGitHub avatar Apr 19 '13 10:04 MKGitHub

MKGitHub sound great, but first of all i think we need to write target map with goals we want to do, because some of current features CocosBuilder i dislike in core.

AlexanderBykin avatar Apr 19 '13 10:04 AlexanderBykin

I would re-write it in QT on top of cocos2d-x. So, for all the WYSIWYG features, it will use cocos2d-x. For all the widgets it will use QT.

ricardoquesada avatar Apr 19 '13 16:04 ricardoquesada

To clarify, the reason that I closed this ticket is not because I wouldn't want to see a Windows version of CocosBuilder, that would be awesome! There are no firm plans on if/when/how this could be made happen.

Making a cross-platform or Windows version of CocosBuilder would need be a complete rewrite of the code, as it is currently almost 100% Cocoa/Obj-C. If such a project is started, it is key to find a good UI framework. QT could be a possible candidate. I would love to make it in Java (because I very much prefer Java over Obj-C or C++), but I think it would be real hard to integrate cocos2d-x in there.

@AlexanderShniperson, can you clarify which features that you dislike in CocosBuilder, and why? What would you like to see improved?

I am reopening the ticket so we can keep the discussion going. Thanks for you feedback!

vlidholt avatar Apr 19 '13 18:04 vlidholt

@vlidholt , I very loved CocosBuilder, I want to make a windows version of CocosBuilder. Can you give some documents about CocosBuilder ? thanks !

JogsWu avatar Apr 22 '14 11:04 JogsWu

Is this idea still make sense ? as true open source project ?

meiry avatar Sep 24 '15 08:09 meiry

I think a more reasonable approach would be to extend some existing tool to replicate the functionality.

I'm thinking it should be possible to wrote python scripts to export .ccbi format from blender.

vkbsb avatar Jan 31 '16 01:01 vkbsb