container-device-interface
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Let's add a PRESENTATIONs section to the README to link public talks on CDI.
This change adds a description of standard hooks to the CDI specification. These hooks can be used to update the LDCache in the container or to create symlinks.
We have written a CDI [spec generator tool](https://github.com/intel/intel-resource-drivers-for-kubernetes/blob/main/cmd/cdi-specs-generator/main.go) for Intel GPUs. When using it, I noticed that even though the directory for the CDI specs is created with [755](https://github.com/cncf-tags/container-device-interface/blob/main/pkg/cdi/spec.go#L144), the...
This issue serves as a top-level tracker for achieving a v1.0.0 CDI specification. See the discussions here: * [May 16 2023](https://docs.google.com/document/d/1gUgAMEThkRt4RJ7pA7ZbPPmIOX2Vb7fwH025MjfcTYU/edit#bookmark=id.dbq5h7af0wfc) * [April 16 2024](https://docs.google.com/document/d/1gUgAMEThkRt4RJ7pA7ZbPPmIOX2Vb7fwH025MjfcTYU/edit#bookmark=id.w0eos1p8964q) - [x] https://github.com/cncf-tags/container-device-interface/pull/214 - [x]...
From https://github.com/container-orchestrated-devices/container-device-interface/pull/27: > To support Windows we'd need to add Windows Device properties: ID and IDType, make Path optional and change oci.go code to detect OS type and use either...
I have been working with the [NVIDIA container toolkit](https://github.com/NVIDIA/nvidia-container-toolkit) which generates a CDI yaml file, including hooks. The hooks all call `nvidia-ctk` to do 3 things: * create symlinks (relative...
We may want to fix this and run golangci-lint in our CI. It would require an API change, so it's probably better to do it before we release 1.0. ```...
> - Fully qualified device name should be passed to the runtime either using command line parameters for podman or using container annotations for CRI-O and containerd What about users...
Existing and upcoming projects are using Rust as the language of choice. While the outer-runtime in Kata is written in go the inner runtime (kata-agent) is implemented in Rust. We...