云风
云风
I think you should specify the language for the font-family . See https://stackoverflow.com/questions/49490011/how-to-use-different-font-face-for-different-languages And ttf font files know what language of the characters they are. Different languages can have different...
@junjie020
@michaelsgames Could you try current HEAD ? I fixed some BGFX transient vertex buffer issue.
bgfx still has some issues with multiple layouts dynamic vertex buffer. Maybe I need to rewrite StandardRenderer (https://github.com/effekseer/Effekseer/blob/master/Dev/Cpp/EffekseerRendererCommon/EffekseerRenderer.StandardRenderer.h#L278 ) to avoid them.
@michaelsgames The StandardRenderer is rewritten https://github.com/cloudwu/efkbgfx/pull/15 .
为避免额外的维护工作,这个 pr 暂不合并,也不关闭。
It seems that all codes are different from the orignal. It is diffcult to review (the whole codebase). My opinion is keep the fork independent, so that I don't need...
无法重现,请给测试案例。
为了以后不维护多份代码,我把 skynet sharedata 库合并到这里了。 并且测试没有问题。
这个 issue 提的 -_- ps. 没在 windows 下用过, 你可以提 pr 。