chundermike
chundermike
Or could I use PulseAudio for sound, as this is what the latest Kernel has switched to by default, so I assume that's working OK with no known issues...
sorry, forgot to mention this is using the command `cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-raspberrypi.cmake -DSHARED=off `
I think this was tried a couple of years ago, but dismissed due to the volatility of the ffmpeg API?
But wouldn't you get OGV decoding for free if you used ffmpeg? Then you could remove the current ogv support perhaps and be left with one maintenance burden. Forgive me...
I would also like to see this, especially for Raspberry pi...in the hope that it would be possible to output audio to different devices in the same program (I.e. music...
Hi Any progress on this? And anything I could help with? Cheers Mike
... don't suppose you guys have had any time to look at this again by any chance?
...sounds like a bit of a nightmare to me. I've really appreciated the time you've spent looking at it though. Thank you. I do hope this isn't the end of...
Thanks for the info, but I want to run it on Buster lite (not desktop), which as far as I understand is without X11? If I'm wrong and it can...
That's great news :) Sorry for my ignorance, but going back to my very original question on this post, when I run my app it hangs. Siegelord has spent some...