checkraisefold

Results 49 issues of checkraisefold

### How are you using the lua-language-server? Visual Studio Code Extension (sumneko.lua) ### Which OS are you using? Windows ### What is the issue affecting? Type Checking ### Expected Behaviour...

### Describe the bug The option SCREENSHARE_XDP in `CMakeLists.txt` added in #1411 has apparently always does nothing. This is an issue for any potential Windows build in the future supporting...

bug

v0.3.12 caused this issue to start happening for me running Replugged migrated from Powercord install locally reverting https://github.com/Juby210/bdCompat/commit/ad58368b2a4c0e33d6a2de1033cf1969b9751a6f fixed the issue

#### Description of issue tin https://github.com/Foundation-19/Foundation-19/blob/dev/code/game/objects/items/blueprints.dm#L27 #### Difference between expected and actual behavior this is fucking braindead

Bug
Code

#### Description of issue Can't be made ready by themselves which is fine When attached to a signaller and trying to click in the window, it instantly closes #### Difference...

#### Description of issue Most of them are gone forever as soon as the round ends and are only available in Secrets > Investigate > Attack Logs or varedit and...

#### Description of issue This is colossally stupid and the ckeys arent even ensured to be ckey()'d before adding notes so they could have stupid characters Please make it save...

#### Description of issue tin ![dreamseeker_YFKGQV2cpm](https://github.com/Foundation-19/Foundation-19/assets/19525688/1c17e04c-e634-4ec2-aefa-474ba7165083) ![luf7kxrBD6](https://github.com/Foundation-19/Foundation-19/assets/19525688/83329842-1b6a-4e15-8c1e-7df8816f30de) partially a mapping issue #### Difference between expected and actual behavior not fall to death #### Steps to reproduce 1. walk into corner...

#### Description of issue tin #### Difference between expected and actual behavior ![image](https://github.com/Foundation-19/Foundation-19/assets/19525688/63b36e5e-021d-461c-89d1-b8c8293215d7)

Bug

#### Description of issue seems to be in particular if the server is laggy seems to be due to the times_fired % 2 check on SSobj the IV drip does...