Andrew Chalmers

Results 9 comments of Andrew Chalmers

I also have this issue and was hoping there'd be a solution out there. I'm surprised to see there isn't. It seems like a pretty common thing to do. My...

I ended up getting a working solution. But it required writing a lot of conditionals (neighbor Sprite checks) - there were quite a few edge cases. I won't share the...

Unity's recent "Extend Neighbors" rule tile allows you to check multiple tiles over ("2 away" or more), which effectively allows us to fix this issue. I went ahead and made...

@johnsoncodehk yeah true haha. Just felt kinda new given the age of this thread and how recent I found it :p Yeah I tried that siblings one. It has an...

@johnsoncodehk ah ok. Thanks for sharing. I wonder what the intended use case for the sibling was then. To be clear, in referring to "siblings 1": https://docs.unity3d.com/Packages/[email protected]/manual/CustomRulesForRuleTile.html Siblings 2 makes...

@johnsoncodehk interesting. I'll check it this evening and report back.

@johnsoncodehk Just a minor fix to make your code compile: ``` public class MyTile: RuleTile { public List sibings = new List(); public class Neighbor : RuleTile.TilingRule.Neighbor { public const...

Hi, I don't get this error so it's a bit hard for me to fix. I did a small update that may fix the problem. I've pushed the changes now....

I came here with the same question about Lab ranges. I can't find anything on it in the documentation. According to Wikipidia, L = [0,100], a = [-128,127] and b...