BlendArMocap
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from raw coordinates to blender
Hi! I have the raw coordinates of some bones extracted from mediapipe and I would like to take them to animate a blender character! However when I try to do so the character position itself in a weird position, do you have raccomandations?
I don't fully understand the question. What kind of data you are speaking of? Are you using Blendarmocap as described in the readme?