BlendArMocap
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In fullsize pose capture, root should be at feet
In pose capture, when I balance arms left and right, the whole body is seen as rotating around Y axis.
Even after zeroing hip center rotation, hip left and right Z locations, feet rotate around Y axis.
Here I had my 2 feet on the ground, only my hands are on the left:
selected are 3 hips curves (center Y rotation, Z locations for the 2 others) and you can see they are zero.
I don't know mediapipe and in the capture, I was not rotating on screen.
Is there a way to set root to feet for us non-dancers? 😄