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bones don't react to pacifiers

Open Vol4kov opened this issue 2 years ago • 3 comments
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https://user-images.githubusercontent.com/127361742/224030055-ec99692b-93fd-488c-901e-5be6b0ac2de2.mp4

the video shows that pacifiers do not affect meta rig but only rig

Windows 10 corporate system CPU 64 bit

I don't really know English so I write through a translator because of this it may be unclear

Vol4kov avatar Mar 09 '23 13:03 Vol4kov

I'm not really clear what your problem is, but perhaps this: 1. I found BlendARmocap can't work with two rigs at once. So once you have finished with the first rig, you need to bake it before transfering to the second rig. 2. IMO you shouldn't be transferring to the Metarig anyway, since it's only meant to generate the rig, and not be animated itself.

KaijuKoder avatar Mar 16 '23 01:03 KaijuKoder

@Vol4kov I think there is a misunderstanding.

Blendarmocap animates the generated rig. Blendarmocap does not animate the meta rig.

Usually you animate your character with the generated rig.

If you need the metarig to be animated checkout my add-on 'rigify gamerig extension'.

Animating the metarig is only useful if you plan to export animations to a game engine.

cgtinker avatar Mar 18 '23 09:03 cgtinker

the video shows that pacifiers do not affect meta rig but only rig

Windows 10 corporate system CPU 64 bit

I don't really know English so I write through a translator because of this it may be unclear

did the answers solve your issue?

cgtinker avatar Mar 31 '23 09:03 cgtinker