Cedric Hutchings
Cedric Hutchings
Well... shucks, if you give me an outline on how this could be done I'd be more than willing to do the grunt work.
I'm actually already using Current, it's made writing my Rust/Dyon interop code *really* easy (if a bit unsafe D:) Unfortunately it doesn't cover this usecase.
it's mentioned in a merged PR -- can this issue be closed?
In my opinion, `HMM_EqualsVec3` is definitely worth having. It was actually the first function from this library that I used :) I was procedurally generating some geometry for a sphere...
Deins's solution seems to like to segfault on my machine, sometimes at the call site other times in the graphics driver. EDIT: seems to be the second time I call...
I've had a great deal of success with hotloading using GameLisp as it exists right now, by simply returning an arr of classes from my `entry.glsp`, and then having entities...
@markazmierczak please publish the crate!
This takes like 25 lines of code for the user to implement and doesn't fall within the scope of things that winit sets out to do. This feels opinionated; it's...
Hmm, I'm going to have to be clever about how I write this intcode. I found a solution that doesn't require division or modulo, but it does use nested arrays....
Some code samples that illustrate how a code sample would look with modify, using the workaround, and in specs where storages can be borrowed separately (at the cost of slow...