caxapexac

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[email protected] doesn't work either cuz of html-webpack-plugin (https://stackoverflow.com/a/60473584/9398364) html-webpack-inline-source-plugin ^0.0.10 doesn't work cuz its for webpack4

https://github.com/DustinJackson/html-webpack-inline-source-plugin/issues/79 with 0.0.10

> Nothing strange about a post-build script, and I'd argue that is the correct way to go about this. Way less fragile than depending on Webpack plugins, that depend on...

Ouf this is building with "html-webpack-inline-source-plugin": "^0.0.10",: ``` import HtmlWebpackPlugin from "html-webpack-plugin"; const HtmlWebpackInlineSourcePlugin = require('html-webpack-inline-source-plugin'); export default (config, env, helpers) => { config.plugins.push(new HtmlWebpackPlugin({ inlineSource: '.(js|css)$' })) config.plugins.push(new HtmlWebpackInlineSourcePlugin())...

Okay I've re-read https://github.com/preactjs/preact-cli/issues/923#issuecomment-870605603 and it seems legit, sorry for all this stuff Ive said. So if I use this solution, to what should I replace 'something.woff' and 'base64-inline-loader' on...

@rschristian my pipeline is updated and now its legit to use multiple files in build. Whats the best command for build then? I use preact for rendering game overlay gui...

@rschristian its okay about css and prerender, got it, thanks. What about 3-files build? There are still files I'd like to get rid off, is it possible?: ![image](https://user-images.githubusercontent.com/33996246/146504318-099892ec-bd93-4aca-bb8b-f1dca7ca0e19.png) I mean:...

Oh I see, push manifest feels much useful now, thanks

What kinds of pwa stuff had I disabled? I really need manifest.json so I thought service worker is optional for it

Any updates about license?