1.21 Rendering is fucked
Some information
Operating system: Fedora 39 Java version: 19.0.2 Minecraft version: 1.21 Baritone version: https://github.com/cabaletta/baritone/commit/8786148fef0044a1bfda5bb16fa5119f54065303 Other mods (if used):
Modified settings
allowSprint allowVines blockReachDistance buildInLayers elytraNetherSeed freeLook layerOrder mineDropLoiterDurationMSThanksLouca mineGoalUpdateInterval mineMaxOreLocationsCount mineScanDroppedItems renderGoalAnimated
The rendering of the path, goal and any other sort of overlay has the wrong scaling and is positioned wrong, with position seemingly relative to the player's position (could not reproduce this second part).
https://youtu.be/v7z54DCoJZM
The video shows that your game is modded. Can you please try removing mods to see whether one of them causes this behavior?
Disabling everything but Baritone seems to fix it, I'll check all my mods manually for the incompatibility.
update: after re-enabling all my mods, the bug seems to still not occur?
I found the issue, it is Masa's MiniHUD, apparently with the shapes feature. Being near a Despawn Sphere, all the outlines will shift upon enabling and disabling the Sphere itself
I found the issue, it is Masa's MiniHUD, apparently with the shapes feature. Being near a Despawn Sphere, all the outlines will shift upon enabling and disabling the Sphere itself
I have the same issue with all wurst client ESPs, seems minihud is messing with something deep internal