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seizure

Open kittenvr opened this issue 2 years ago • 6 comments
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Some information

Operating system: windos Java version: 1.17 Minecraft version: 1.20.1 Baritone version: elytra beta Other mods (if used):

Exception, error or logs

Please find your latest.log or debug.log in this folder and attach it to the issue

Linux: ~/.minecraft/logs/

Windows: %appdata%/.minecraft/logs/

Mac: /Library/Application\ Support/minecraft/logs/

How to reproduce

#sel 1 #sel 2
#sel set stone brick

Modified settings

To get the modified settings run #modified in game

baritone has seizure sometimes

https://github.com/cabaletta/baritone/assets/103120356/c58a29f3-3442-4506-b9ff-39596a0295a8

Final checklist

  • [x] I know how to properly use check boxes
  • [x] I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
  • [x] I have included logs, exceptions and / or steps to reproduce the issue.
  • [x] I have not used any OwO's or UwU's in this issue.

kittenvr avatar Oct 15 '23 12:10 kittenvr

"let baritone do its thing"

jakeyjr avatar Oct 21 '23 23:10 jakeyjr

"let baritone do its thing"

Ofc I will let baritone do it's thing for a bit but not till the end of time

kittenvr avatar Oct 22 '23 07:10 kittenvr

Since I have no better ideas, can you test whether changing your mouse sensitivity, randomLooking or randomLooking113 while it's doing this has any effect? The situation with Baritone having to aim right past the edge of some block but instead starting to shake it's head reminds me of #3994.

ZacSharp avatar Oct 22 '23 19:10 ZacSharp

i like man

Ambatakam avatar Oct 26 '23 10:10 Ambatakam

i like man

Thanks for letting me know you like men

kittenvr avatar Oct 26 '23 10:10 kittenvr

Setting randomLooking and randomLooking113 to 0 was found to work around this in https://github.com/cabaletta/baritone/issues/4190#issuecomment-1952276043.

I suspect this happens because Baritone now (since around the time when elytra flight was added) considers the actual rotations it would have next tick rather than those it wants to have when deciding whether a block is reachable. This means the random looking settings can make the difference between a block being reachable or unreachable, leading to blocks randomly going into and out of reach every tick.

ZacSharp avatar Feb 20 '24 00:02 ZacSharp