displaz icon indicating copy to clipboard operation
displaz copied to clipboard

Color maps as user-editable shader parameters

Open c42f opened this issue 10 years ago • 0 comments

It would be useful to have color maps exposed as user-editable shader parameters in the same way as floats and ints are now. Presumably these would just be sampler1D uniforms in the shader. On the UI side, a combo box of standard colormaps might do, with an option to load custom ones from an image file.

c42f avatar Jun 06 '15 04:06 c42f